Showing posts with label videogames. Show all posts
Showing posts with label videogames. Show all posts

Friday, January 07, 2011

A Brief Psychological Analysis of the Angry Birds



Joe Frisch is a staff scientist at the SLAC National Accelerator Laboratory at Stanford University. Dr. Frisch writes:

I wonder when we will start seeing really addictive games banned? I don't know what makes games addictive though. Civ is easy - you start to feel empathy for the people you are "guiding" and as you play more, you gain more things that can help then.

Angry birds is a mystery to me - there is no ongoing story line, you don't really gain any abilities as the game goes on, so WHY DO I WANT TO SMASH THE PIGGIES????

Isn't there some sort of conditioning to fix this - electric shocks or something?

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I'm now on Level 4-19 of 2. Mighty Hoax. It took me days to finish Poached Eggs. Am I losing my mind? I am way too old for this. I'm slinging virtual animated birds while I leave ClinkShrink to cure the criminals of this world and Roy to index our book. What has gotten in to me?

So I want to write a post about the psychology of Angry Birds, but I need to start with a disclaimer. I haven't tried many video games. My experience is limited, and the few games I've tried, I've liked. I was once a very accomplished Tetris Player. But with limited exposure, it's hard for me to say why Angry Birds is more compelling than any other game. Civ? No clue.
But I'll take a stab at it. Please feel free to add your thoughts.

1. There's the challenge of trying to smash all the Piggies. Practice helps: the more you play, the better you get. It takes a little while, especially at first, but there is this enormous sense of accomplishment when those piggies smash-- especially if you don't use all your birds and get an extra 10,000 points/leftover bird.

2. The games are short: you move through one and then can go on to the next. So there is variety to the difficulty and landscape. Each scenario has different birds: the black bomber guys who explode are my favorite. The red do-nothings are my least favorite. The gray guys who divide into three would be better if they were more powerful. There's an option to buy some eagle guy, but I haven't done that. It's challenging, but not impossible. Okay, I did watch some YouTube tutorial videos like the one I embedded here, but only for the first level.

3. Each game can be won with 1 to 3 stars. This allows the game to accommodate the player's personality. You can proceed with just one star. To me, that feels like getting a C and I was never happy with C's. At the same time, if I needed to get 3 stars on every single game, I'd never eat or sleep, so I'm content to get 2 or 3 stars on each game, depending on how impossible it seems. Joe and Igor tell me they both move on with 1 star wins. I wonder what Roy would do with this.

4. It clears my mind and occupies my time in a relatively angst-free way. It's what I imagine that other people get out of TV, but most TV shows feel like work for me. They don't hold my attention and I have to make myself pay attention.

5. It feels important. That's really crazy, isn't it? I had the same sense with Tetris.

6. Somehow, I don't feel the least bit guilty spending hours of my day doing this. Hopefully that will change if I'm still at it in a few weeks. I typically am very efficient with, and protective of, my time, and it seems like it should be fine to devote some time to pure, mindless entertainment. I suppose the question is how many years and at the expense of what? So my kids have had to order pizza every night for the past week---is that a problem? They like pizza...

7. Empathy? I'm supposed to feel empathy during video games? I'm a psychiatrist....I empathize all day long. I don't care about the birds or the little green piggies. They aren't real. And I had no empathy for the falling geometric shapes in Tetris. Maybe you're spending too much time in that accelerator, Joe.

8. Shock treatments for video game addiction? Hmmm... we could do a study here. I don't think we'd get past any research review boards if we proposed ECT as a treatment for video game addictions (ah, it didn't make it past APA as a diagnosable psychiatric disorder, for one thing), but I imagine we could do a before and after survey of people having ECT for depression to see if their coincidental interest in Angry Birds changed with treatment. Get me the funding and I'm there.

9. Let's talk about the anger. Are the birds really angry? The human player flings them at the structures in an attempt to vaporize the green piggies. So who's angry: the birds, the human player, or is anger even part of this equation? Joe tells me the piggies are evil. They steal eggs. I haven't seen them steal eggs. They just sort of sit their in their structures, waiting to see if the birds will vaporize them. I would contend that there really isn't much emotion of any kind involved here on the part of the animated little players. Would the game be as good if the human was flinging colored balls rather than birds? If the object of destruction were a plate or a star or a non-green-piggy object? I think so.

I'll wait for your feedback.

Monday, December 27, 2010

The Angry Birds


You always think it can't happen to you. Addiction is something that happens to other people, other families.

Let me first talk about anger, because it's an emotion we commonly address in psychotherapy. Anger is a normal human emotion, but it's gotten a bad rap, and the inappropriate expression of anger can make life very difficult. When anger is recognized and used wisely, it can help us to solve problems, to stand up for what we believe in, and to change the world. It's never a terribly comfortable emotion, and often people strive to decrease their comfort by discharging anger.

So tonight I downloaded the Angry Birds app to my iTouch. Oh, I'm not so sure about this. I've catapulting these little animated critters at piggys in pens all night. I spent over an hour on level twelve. I can't stop. I posted on my Facebook about it, and an old high school friend--who's now a physicist at Stanford-- told me not to do it..."It's like crack." It's late and I want to go to bed. But what about the piggys in the stone pens on Level 15? Doesn't some angry bird need to smash them? If you know any shortcuts, please do share. Not sure I'll ever blog again....

Sunday, December 24, 2006

My Three Shrinks Podcast 3: Wii Three Bobo Dolls


[2] . . . [3] . . . [4] . . . [All]

We were a week longer than we wanted to be to get this one out. We recorded this one on 12/18/06 at Dinah's studio (her kitchen), while she served us homemade cookies and hot chocolate with Kahlua.

I did a lot of homework about microphones and recording sound quality. The gold standard would be for us each to have our own mic, while simultaneously recording on three different channels. That way the volumes can be individually adjusted so we don't have such a difference in voice quality.

That would be going overboard. So I did find a USB mic that had good reviews for podcasting. It took some hunting, but I found it for $100 at a Guitar Center. Dinah thinks that *I* have gone overboard. Regardless, let us know how it sounds. On my to-do list is to put up a PayPal donation button on the podcast site, to cover bandwidth and microphone costs. (It won't go to Kahlua, I promise.)

Here are the show notes for this week's podcast. We hope you have a safe and happy holiday.


December 24, 2006: Wii Three Bobo Dolls

Topics include:

  • Roy's new USB microphone: the Snowball, made by Blue. Recommended.
  • Listener comments.
  • New York's Timothy's Law: since we recorded this, Governor Pataki signed the bill into law, which provides for parity insurance coverage for mental illnesses. We also discuss a newspaper editorial which links this issue to post-incarceration treatment of sexual predators. I believe the original requirement to include addictions was removed due to cost concerns raised by insurance companies. That makes no sense.
  • Clinkshrink provided a spontaneous discourse on the history of using hospitals to house and treat sexually violent offenders.
  • Reports of Nintendo Wii-related injuries, property damage, and aggression were discussed.
  • This led to some discussion about Bandura's classic 1960's studies on the effect of witnessed violence on actual violence, including his piece on children and Bobo dolls.
  • Which led to Dinah's Theory on video games and violence in youngsters.
  • And we wrapped it up with the website for posting Wii-related misbehavior at wiihaveaproblem.com.

This podcast is available on iTunes. You can also listen to or download the .mp3 or the MPEG-4 file from mythreeshrinks.com.

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